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Asked By | SortexGuy |
So basically i want to detect the tiles in a pretty big area from the player, so i can move the player apart from that point; the thing is that i thought that i could do this easily with an Area2D and getting the position of the overlapping tiles or something like that but i dont know how to do it, is there a way?
I think this tutorial shows how to do this
figroot | 2021-11-04 18:17