0 votes

Hi,

at the moment I experiment with the AudioStreamPlayer2D. If my character is on the left side of the screen, the audio comes only from the left speaker. If I am on the right side of the screen, I hear the audio from the right speaker only.

How I set the "spreading"? I want to still hear 30 % from the left speaker if I am on the right side of the screen... at the moment the panning is is to extreme to get a nice sound environment.

in Engine by (65 points)

Maybe it is possible with a Bus? Maybe there is an effect to reduce the stereo effect and bring right and left speaker closer together?

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.