0 votes

There are two parts X and Y in my project.

X needs to be in 2D stretch mode, because it includes GUI and labels, etc. I need it to be sharp and large enough to display on a 4K monitor.

Y needs to be in ignore stretch mode for some pixel to pixel photo textures display without any stretch.

Is it possible to do this in godot 3.x?

Godot version 3.3.3 stable
in Engine by (12 points)

1 Answer

0 votes

I found this: How to change the stretch (mode, aspect, shrink) by code?, think it might help you?

by (58 points)
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