Self compiled source code crashes

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:bust_in_silhouette: Asked By inspriation101
:warning: Old Version Published before Godot 3 was released.

I compiled the engine in order to use a chartboost module, and when I start it up and select a project, it crashes. Here is the source code:

family@Family-Computer:~/godot/bin$ ./godot.x11.tools.64
WARNING: not found: display/window/allow_hidpi
ALL IS GOOD
getting extensions
total 144
max ubo light: 409
max ubo reflections: 455  ubo size: 144
EditorSettings::_get - Warning, not found: filesytem/file_dialog/show_hidden_files
OPENING: /home/family/Documents/element-fusion (::home::family::Documents::element-fusion)
ALL IS GOOD
erasing atlas
erasing atlas
getting extensions
total 144
ERROR: cleanup: There are still MemoryPool allocs in use at exit!
   At: core/dvector.cpp:71.
family@Family-Computer:~/godot/bin$ max ubo light: 409
max ubo reflections: 455  ubo size: 144
ERROR: connect: In Object of type 'VBoxContainer': Attempt to connect nonexistent signal 'button_selected' to method 'CanvasItemEditorViewport._on_select_type'
   At: core/object.cpp:1501.
ERROR: environment_set_tonemap: Condition ' !env ' is true.
   At: drivers/gles3/rasterizer_scene_gles3.cpp:945.
WARNING: not found: editor_plugins/enabled
ERROR: operator[]: Condition ' p_index<0 || p_index>=size() ' is true. returned: aux
   At: core/vector.h:133.

The version in the top right corner says: 'v3.0.alpha.custom_build.
Do you know what I am doing wrong?

:bust_in_silhouette: Reply From: Zylann

The current latest master is broken due to lots of changes going on for Godot 3.0: WARNING: HEAD is going unstable!

You can try checking out the 2.2 branch, which should be more stable.

You can try 2.1 too which should be more safe to use (I think 2.1 is 2.1.1)

eons | 2017-01-16 12:39

Best use the 2.1 branch yes, especially if it’s to compile an android module to use in production.

Akien | 2017-01-17 07:57