Bring a text label of a character in front of the UI (canvas layer)

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Lebostein

Hi,

I am working on an adventure game. Every character in the world has its own text label centered over his head to talk. If I open the half transparent inventory, built from UI elements on a canvas layer, then the current player can inspect the items in his inventory. But if the character starts to talk now (as a result of an action like “look at book”) then the text output is behind the canvas layer respectively behind the inventory.

Can I force a text label from a node in the game world to appear in front of a canvas layer?

Or whar could be the solution her?

Thanks!