I am working on an adventure game. Every character in the world has its own text label centered over his head to talk. If I open the half transparent inventory, built from UI elements on a canvas layer, then the current player can inspect the items in his inventory. But if the character starts to talk now (as a result of an action like "look at book") then the text output is behind the canvas layer respectively behind the inventory.
Can I force a text label from a node in the game world to appear in front of a canvas layer?
Or whar could be the solution her?