For the life of me I can't seem to figure out how to get my sprites to move to the correct position. Everything works while moving the camera but adding zoom into the mix just really messes everything up.
When the Actor node detects a LMB click in the
_input() method it creates a path to use for to use for pathfinding
camera_position: Vector2 = Vector2(0,0)
path = Navigation2d.get_simple_path(get_position(),
event_position + camera_position)
Then on every
_physics_process(delta) update I run the following code to move the character along the path
func move_to_destination(delta: float) -> void:
var distance_to_walk = Stats.current_movement_speed * delta
while distance_to_walk > 0 and path.size() > 0:
var distance_to_next_point = position.distance_to(path)
if distance_to_walk <= distance_to_next_point:
position.direction_to(path) * Stats.current_movement_speed)
distance_to_walk -= distance_to_next_point
Again, this all works perfectly fine even if I move the camera but after zooming in or out is when this begins to break.