Hi ! I'm actually trying to develop a 2D games with networking, but I'm lacking some knowledge to fully finish it right now
I actually have a title screen, which Change Scene to go on a scene which will ask between Create a Server, or Join a Server (I did the network code using ENet as peer to peer since I don't know how to do otherwise)
After that, (for now), players can connect using LAN, and are redirected via a scene change on a lobby
This lobby will be used to select a character, but everyone will be able to see every characters selected by the others.
I have 4 box, each with 2 arrows (previous / next), but everyone can smash any buttons they like. Is there any way of restricting the use of objects to only the network master ?
If there's a better way to do this, I'm open minded to anyone who'd like to share their knowledge with me !