Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Fishtail | |
Old Version | Published before Godot 3 was released. |
I know there’s an option to turn on visual debug to view collision and raycast nodes and I have turned this on, but I don’t see any raycasts that are created in the script through space_state.intersect_ray. Is there a way to show these?
As a side note, is it possible to change colors of individual collision nodes so there’s an easy way to visually differentiate one from another when they overlap?