0 votes

Hi everyone,

a certain button press instances a short animation-scene:

var little_anim = preload("res://xyz/cool-anims/nicelittleanim.tscn").instance()
add_child(little_anim)

Naturally the animation runs exactly on its set screen position.
Is it possible to have this same animation positioned in different spots by code? Adding a TWEEN doesn't seem to work in such a case...

Godot version 3.3
in Engine by (365 points)

I'm not sure why you would need a Tween to set the position of the instance. Can't you just do:

little_anim.position = Vector2(x, y)

?

It's that easy!?
Thank you very much!

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