0 votes

extends Area2D

var list = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]

func onPlayerLaserarea_entered(area):

if area.is_in_group("enemies"): #ignore this
    area.take_damage(1). #ignore this
    queue_free() #ignore this

randomize()

var item

item = list[rand_range(0, list.size())]

print(round(rand_range(0, list.size())))
in Engine by (17 points)

2 Answers

0 votes

So, there's not really a need to have an Array with the values 0, 1, 2, etc. since those are already the indices of the Array. Instead, the values should be the images themselves. So like:

var list = [preload("image0.png"), preload("image1.png"), preload("image2.png")...
by (7,786 points)

Also how do i can show the different images in a random order in the screen when something is destroyed.

func onPlayerLaserarea_entered(area):

if area.isingroup("enemies"):
area.takedamage(1).
queue
free() #when it destroy to show a ramdom image in a random place

0 votes

Also you can create a dictionary and use load to reduce the use of memory, but impacting performance. Check what fits better for you and read documentation about preload and load before trying this solution.

by (238 points)
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