+1 vote

Suppose I have a sprite. I want to be able to look at pixel data so I can derive a polygon 2d based on the sprite's shape. This just needs to be done in a single computation.

What would be the best way to approach this problem? I would think that the sprite node has to be copied over to a separate viewport, converted into a texture, and analyzed (i.e. use a convex hull algorithm over all non-transparent points), but if there's another way, let me know.

Godot version 3.3
in Engine by (27 points)

1 Answer

0 votes

Hi!
The answer to your question lies here :)

by (728 points)
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