Godot 3.0 no work

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:bust_in_silhouette: Asked By Themagic67

Hello I have a problem, it turns out when I want to open the editor of godot with opengl 2.0 works fine and everything but when I open it and changed to opengl 3.0 it gets stuck opening the project and does not respond no error message just gets stuck, which you can do??

:bust_in_silhouette: Reply From: Calinou

This is because your graphics card does not support OpenGL 3.3, which is required to use the GLES3 renderer on desktop platforms. Your only choices are to use GLES2, get a newer graphics card that supports OpenGL 3.3, or install a software OpenGL implementation (very slow and thus not recommended).

But I accidentally changed from opengl 2.0 to 3.0 in my project and I can’t open or edit it I don’t want to do it from 0, you know something I could do??

Themagic67 | 2021-09-14 21:18

you can open a new project and import the codes and assets of the scenes from the other project into your new project’s file.

SDGN16 | 2021-09-15 07:46

You can open the project with the --video-driver GLES2 command line argument:

path/to/godot.exe --video-driver GLES2 path/to/project.godot

After doing this, you can open the Project Settings and change the rendering engine to GLES2.

See Command line tutorial for more information.

Calinou | 2021-09-23 22:45