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Asked By | potatobanana |
why when i put my textureProgress
value = 100,
fill_mode = clockwise
my textureProgress become like this
if i use mode other than clockwise/counter clockwise, it work just find.
if value under 100, it also work fine. example if
value = 99,
fill_mode = clockwise.
it work normally.
Does it happen at runtime or just in the editor? What is your Godot version and operating system?
skysphr | 2021-09-14 19:32
Both. In runtime it happen only if value 100
Godot 3.3
Win10
potatobanana | 2021-09-14 19:44