why my textureProgress did't work?

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:bust_in_silhouette: Asked By potatobanana

why when i put my textureProgress
value = 100,
fill_mode = clockwise

my textureProgress become like this
enter image description here

if i use mode other than clockwise/counter clockwise, it work just find.
if value under 100, it also work fine. example if
value = 99,
fill_mode = clockwise.
it work normally.

Does it happen at runtime or just in the editor? What is your Godot version and operating system?

skysphr | 2021-09-14 19:32

Both. In runtime it happen only if value 100
Godot 3.3
Win10

potatobanana | 2021-09-14 19:44