0 votes

why when i put my textureProgress
value = 100,
fill_mode = clockwise

my textureProgress become like this
enter image description here

if i use mode other than clockwise/counter clockwise, it work just find.
if value under 100, it also work fine. example if
value = 99,
fill_mode = clockwise.
it work normally.

in Engine by (394 points)

Does it happen at runtime or just in the editor? What is your Godot version and operating system?

Both. In runtime it happen only if value 100
Godot 3.3

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