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Asked By | g3nkoV |
Hello!
Problem description
I am looking for a fast way to make my world be alive. This is simple electric substation model gained from BlenderBIM addon. I transferred it to GODOT with some workaround and now my model is consist of multiple objects which is MeshInstances, which is really cool:
Importing of the glb file divide every element from this substation to MeshInstances Nodes:
There are couple thousands of similar nodes. My VR mechanics is working very good. However, those nodes are invisible for my walking mechanics which is not good. In other words i can walk through every element. I know that i have to build a simple node family for every element with the same volume/surface and transformation values or maybe i need to switch those MeshInstances to another kind of node e.g. StaticBody
Purpose of the question
Is there a fast way to make mentioned families for each node. I am imagine that there should be simple GDscript code line what will build those families for every element, but i am not pro in scripting with this. Thank you for any informations