I've been coding my own engines for several years and I love many of Godot features but I was wondering if it has a good API to bypass the scene graph and work directly drawing stuff to the screen from code.
Like if I want to render 100.000 entities, I do not want to rely on Nodes, but handle myself the culling and send to the GPU the - render this mesh with this material -. I understand that this way I will miss many other features but I do not care.
Also for UIs, I prefeer to work as Dear ImGUI and create the interface from code instead of using a visual editor.
Is Godot ready for this kind of development or you are totally bound to the scene graph?