Topic was automatically imported from the old Question2Answer platform.
Asked By
CrazyDisplay
Old Version
Published before Godot 3 was released.
I am trying to add objects with LOD to a scene created in Blender, to be exported to DAE with the better collada plugin.
The “Import 3D Scene” window lists “Create LODs (-lod:dist)” as an import option under “Create”.
I’ve tried naming my LOD objects like so: Cylinder-lod:1, Cylinder-lod:2 and so forth, but after importing the .DAE file into Godot, the objects LOD properties (Range Begin and Range End) are both still just set to 0.
Am I doing something wrong here? Can anyone clarify how I’m supposed to properly use this?
Thanks in advance.
I’m fairly sure it just doesn’t work. I’ve tried using it multiple times, but nothing got it working.
CowThing | 2017-01-13 19:44
Yeah, I’m beginning to think the same thing, I’ve tried a few different ways to name the objects but nothing gives.
Update
Cant get this to work. In the latest version they commented “set_draw_range_begin” out, so i gues it didnt work. But i couldnt find an issue related to this.
Oh, that’s a shame, thanks for taking the time to check it out anyway.
Is there any dev that could comment on this? I would really like to use this feature.
CrazyDisplay | 2017-01-13 19:10
i changed my awnser just the moment you commented. pls read again
ingo_nikot | 2017-01-13 19:12
I see, so if I understand this correctly, I should be naming objects like this: some_mesh-lod10?
Edit: I tried the naming I mentioned above and both range begin and range end are still set to 0.
CrazyDisplay | 2017-01-13 19:20
i will try it later, another code chunk:
if ((_teststr(name,"lod"))) {
str=name;
ingo_nikot | 2017-01-13 22:21
did try, did not work. I think its broken.
ingo_nikot | 2017-01-14 10:55
Alright, thanks again for looking into it, if the devs commented that specific part of the code then they probably already know it doesn’t work, but i’ll post a bug report on this anyway.