I am trying to add objects with LOD to a scene created in Blender, to be exported to DAE with the better collada plugin.
The "Import 3D Scene" window lists "Create LODs (-lod:dist)" as an import option under "Create".
I've tried naming my LOD objects like so: Cylinder-lod:1, Cylinder-lod:2 and so forth, but after importing the .DAE file into Godot, the objects LOD properties (Range Begin and Range End) are both still just set to 0.
Am I doing something wrong here? Can anyone clarify how I'm supposed to properly use this?
Thanks in advance.