0 votes

Hi, I try to use high-res character portraits in a pixel art game. Just want to get some advise about how to do it properly.

Currently, I thinking about having different resolution portrait images, and ask the game to check the game resolution, if the game is using a high resolution then set the texture to a high-res image.

Else, I use a max-res image then down scaling the image with different game resolution.

It would be great if any one has some experience on this, any suggestion or advise are very welcome, thank you.

Godot version v3.3
in Engine by (244 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.