+1 vote

For my character, I have an overlay sprite consisting of an animated 1x1 pixel for a glow effect. In the WorldEnvironment node I have the background set to canvas and glow on. In the editor, it works fine, but in game it does not display. I've found that its due to the sprite being smaller than 3x3 pixels (though the canvas size is 32x32). Is there a setting I missed, or maybe some way to set the minimum size? Thanks in advance.

Godot version 3.3.2
in Engine by (49 points)

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