Use Visual Layers/Cull Masks with GridMaps

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:bust_in_silhouette: Asked By Godot_Starter

I want that a DirectionalLight that only effects specific MeshInstance and GridMap Nodes. So I set the cull_mask of the light to the second bit and did the same with the visual layer of the meshinstances. It works perfectly. But here comes the problem: The GridMap doesn’t has a visual layer. Is there a solution/workaround for this problem?