0 votes

For example, let's say I have a base scene called "Character" that has different functions and variables such as health, attack function, effects etc.

How do I go about extending this base "Character" scene and create "Player", "Enemy", "Ally" etc.?

My current approach is simply copying all the code from the base scene to the respective extended scenes, but I was wondering if there was a more "right", elegant approach.

Godot version 3.3.3.stable.mono
in Engine by (178 points)

1 Answer

0 votes
Best answer

Found solution: When creating new Scene, select "New Inherited Scene"

by (178 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.