0 votes

For example, let's say I have a base scene called "Character" that has different functions and variables such as health, attack function, effects etc.

How do I go about extending this base "Character" scene and create "Player", "Enemy", "Ally" etc.?

My current approach is simply copying all the code from the base scene to the respective extended scenes, but I was wondering if there was a more "right", elegant approach.

Godot version 3.3.3.stable.mono
in Engine by (177 points)

1 Answer

0 votes
Best answer

Found solution: When creating new Scene, select "New Inherited Scene"

by (177 points)
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