Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | rafeu | |
Old Version | Published before Godot 3 was released. |
In the board game that I’m redoing digitally (Meeple War), buildings are what could be called “action trees”.
Each turn, the worker will move one space to the right, choosing his path when he has to.
When he reach a symbol, the corresponding action occurs. Then when he moves again, he return to the first space. And it continue this way until the building get destroyed or replaced. What would be the more efficient of doing it since I have ten or so buildings to do?