0 votes

extends KinematicBody2D

var motion = Vector2()
var dir = -1

func ready():
pass
func _process(delta):
motion = move
and_slide(motion,Vector2.UP)
pass

func physicsprocess(delta):
motion.x = 50 * dir
$AnimationPlayer.play("move")
if isonwall():
dir *= -1
$Sprite.flip_h = $Sprite.flip_h
if is_on_floor() == false:
motion.y += 10
pass

func onhitboxbodyentered(body):
if body.isingroup("player"):
queue_free()
pass

Godot version v3.3.3.stable.official [b973f997f]
in Engine by (12 points)

1 Answer

0 votes

I don't think this posting can elicit any answers, as there is no indicator of what specific question you're asking.

by (190 points)
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