0 votes

In the control node, there will be custom styles property you can check.
enter image description here
I wanted to do this so I tried this

var test: Texture

func _get_property_list() -> Array:
    return [
             name = 'test',
             type = TYPE_OBJECT,
             hint = PROPERTY_HINT_RESOURCE_TYPE,
             hint_string = 'Texture',
             usage = PROPERTY_USAGE_CHECKABLE

But when usage = PROPERTY_USAGE_CHECKABLE is put in, the property is gone in the inspector.

Godot version 3.3.3.stable
in Engine by (50 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.