0 votes

In the control node, there will be custom styles property you can check.
enter image description here
I wanted to try it so I did this.

var test: Texture

func _get_property_list() -> Array:
    return [
         {
             name = 'test',
             type = TYPE_OBJECT,
             hint = PROPERTY_HINT_RESOURCE_TYPE,
             hint_string = 'Texture',
             usage = PROPERTY_USAGE_CHECKABLE
         }
    ]

But when usage = PROPERTY_USAGE_CHECKABLE are put in, the property is gone in the inspector.

Godot version 3.3.3.stable
in Engine by (79 points)
edited by

1 Answer

+1 vote
Best answer

Ah, figured it out. It's a bitflag thing.
usage = PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_CHECKABLE

by (79 points)
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