system
September 9, 2021, 12:55am
1
Attention
Topic was automatically imported from the old Question2Answer platform.
Asked By
mburkard
I have glb files stored outside of my project, as well as potentially more coming from the network that I want to use in my application. Is there a way to import them at runtime?
If needed I can use a different file format for the models.
system
September 9, 2021, 5:56pm
2
Reply From:
dethland
I think it is possible, this page may help you.
opened 07:51PM - 29 Mar 18 UTC
closed 03:42AM - 27 Oct 20 UTC
discussion
topic:import
**Godot version:**
3.0.2
**OS/device including version:**
Windows 10, 64 bi… t
**Issue description:**
There does not seem to be any way to import/load any resource file outside of `res://`
I've tried importing files with various methods (see the example project for three methods for importing texture files). I've tried importing `.png`, `.jpg`, `.dae`, and `.obj` files from `user://` and other folders (not in `res://`) with no avail.
[According to the docs](http://docs.godotengine.org/en/3.0/getting_started/step_by_step/filesystem.html?), the host file system can be used, but I've had no luck.
(Not sure if this is needed, but I'll explain anyway)
The reason I want to load textures/models from folders outside of res:// is to make a PBR texture creation tool similar to [Surforge](http://surforge.com/). I did some initial tests and it seems it's possible to make such a system in Godot (at least a simple version), and having the ability to load textures/models would be extremely helpful.
**Steps to reproduce:**
Try to load any resource outside of res://
**Minimal reproduction project:**
[LoadFileExample.zip](https://github.com/godotengine/godot/files/1861706/LoadFileExample.zip)