kinematicbody2D in platformer stack together cause jitter

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:bust_in_silhouette: Asked By suomy

I’m making a 2D platformer. I have to use the kinematicbody2D for my slime enemy,because i want it move by code when it’s normal state,and if it’s forzen,i can stand on the top of it. when i want to stand on the multiple stack ice slimes,it cause terrible jitter
how can i solve this?