+1 vote

Hello Godot Community,

I am working on a 3D project in Godot 2.1 (Which I am enjoying a lot so far, a huge thanks to the devs for releasing this awesome engine to the public).

I am using blender together with the better collada plugin to create my scenes, but I've run into a bit of a head-scratcher.

I want to have 2 folders in my project tree, 1 folder that contains the scene files, and 1 folder that will contain all the textures that Godot pulls in when importing the DAE files.

So I was happy to see that the "Import 3D scene" window, offers an option to use a shared path for imported textures.

The documentation confirms this as well:

"Two options for textures are provided. They can be copied to the same place as the scene, or they can be copied to a common path (configurable in the project settings). If you choose this, make sure no two textures are named the same."
Source

I have searched everywhere in the Project Settings and I cannot find an option anywhere to specify the shared texture path.

Can anyone clarify how this works?

Thanks in advance.

asked Jan 11, 2017 in Engine by CrazyDisplay (15 points)
retagged Jan 13, 2017 by CrazyDisplay

1 Answer

0 votes

I think the question is moot with the arrival of Godot 3 (it is using a completely different system), but :

  • By default : your project root will be used as the shared folder.
  • You can also specify it in your project settings : Scene > Project Settings > Editor > Import Shared Textures
answered Feb 9 by MaximeG (41 points)
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