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Asked By
Peppe
On the official godot documentation it says that the physics_process() method is executed before each physics step. But what exactly does it mean that “it is executed before each physical step”?
Godot’s physics process is constantly running, at approximately sixty times a second - each “physical step” is 1/60th of a second.
SO anything that you put in physics_process() will happen sixty times a second, meaning it’ll be a major use of processing resources - it’s good for things like motion that are constantly happening, but other actions should be distributed to other functions (ie. if you have a health meter, it doesn’t need to constantly be checking the player HP - set it at the start, and update it every time player HP changes).