Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | flonkopaten | |
Old Version | Published before Godot 3 was released. |
I make my models in blender with uv map and multiple materials and export them to obj. But how can i add more then 1 material in godot?
i just found this, but is it possible with 2.1.1? and how?
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flonkopaten | 2017-01-11 14:24
It was possible for a long time to have multiple materials on a Mesh itself (not the MeshInstance), as it’s internally stored as Surfaces and each surface has a material. It’s not something you can tweak in the Godot inspector directly, though, it happens at importing. I have no idea about MeshInstance then (which has only one material override).
Too bad the screenshot on the forums is dead, nothing in the text explains how it works
Zylann | 2017-01-11 19:34
DriNeo | 2017-01-12 09:30