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Asked By | SebSharper |
I know, this seems like a pretty easy question, but the more I think about it, the more weird it gets for me to understand. In my code, I iterate some times, and with each iteration I want to place a scene next to the previous one (if there is a previous one, of course). I want to be able to place this scene sometimes on top/at the bottom/to the right/to the left bounds of the previous one, so that they do not get overlapped, like a TileMap, but with scenes instead of tiles. Is there a way to do this with a Node2D, or will I be forced to use some other type of node like a TileMap or even a RigidBody?