0 votes

I am making a game using an old version of the godot engine that works with my very old mac Yosemite. The problem is there is a bug in the godot engine with the _stop() command that makes the music just not stop. Does anybody know how to go in godots code and fix this.

Godot version 3.2.1
in Engine by (23 points)

btw, just because I downvoted you doesn't mean I think it's a bad question. It's just that this question doesn't seem like a huge deal right now, so it should probably not clutter up the forums if it can be easily answered. If it turns out to be a big deal I won't downvote it, but it just looks like a case of incorrect syntax to me.

2 Answers

0 votes

I think it might be stop() not _stop(). if this doesn't work please tell me what node you're using to play the music. Also, Godot runs on pretty much all hardware, so it should be fine to update to the stable release (3.3.3).

by (47 points)
0 votes

audiostreamplayer.stop()

by (93 points)
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