+1 vote

here is the code:

        randomize()
        var damage = rand_range(10.0, 30.0)
        get_node("/root/World/Enemy").health -= damage
    if get_node("/root/World/Enemy").health == 0.0:
        collider.queue_free()
in Engine by (13 points)

1 Answer

0 votes

Well, something you could try is setting the node as a variable. Something like this:

onready var Enemy = get_node("/root/World/Enemy")

Then all you'd have to do is reference the variable and the inner variable as an extension:

randomize()
var damage = rand_range(10, 30)
Enemy.health -= damage
if Enemy.health == 0
  collider.queue_free()

This is at least what I'd try. Hopefully it helps.

by (24 points)
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