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I imported a mesh from blender, however it rotates around a point very far from it, so when it rotates it makes a massive cirlce. How do I change the rotation point? I know in 2d you just control+v but I haven't figured it out in 3d yet. Thanks

Godot version 3.2.3
in Engine by (538 points)

1 Answer

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You have to reset the origin or place it where you want it in edit mode. Used to be Shift + Ctrl + Alt + C but in blender 2.8 it may be in one of the menus

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