How do I stop my particles from rotating when they are a child of my player?

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:bust_in_silhouette: Asked By Silv-R

I have created a snowfall effect using a particle node and I was worried about performance issues of drawing it over the whole map (should I be?) so I set it as a child of my player so it could follow the player’s coordinates. But since my player’s script rotates everything when I move my mouse the particles rotate too, which is not ideal. I just need some suggestions on how to fix the rotation or some tips on a better process of it all.

:bust_in_silhouette: Reply From: skysphr

Make sure the particle system has local_coords (Drawing / Local coords) turned off. Although it would probably make more sense to have the particles controlled by a different entity than the player.

Agreed - I like to make my particles a child of the camera, that way they’re always visible without needing to be drawn over the entire map.

samjmiller | 2021-09-07 14:57