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Asked By | Silv-R |
I have created a snowfall effect using a particle node and I was worried about performance issues of drawing it over the whole map (should I be?) so I set it as a child of my player so it could follow the player’s coordinates. But since my player’s script rotates everything when I move my mouse the particles rotate too, which is not ideal. I just need some suggestions on how to fix the rotation or some tips on a better process of it all.