How to I add animations when moving

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:bust_in_silhouette: Asked By HayJay

I’m trying to Play animations when Moving using a Animated sprite but I’m unsure how?

Here’s the code if anyone would like it:

extends AnimatedSprite

var speed = 128
var tile_size = 32

var last_position = Vector2()
var target_position = Vector2()
var movedir = Vector2()

onready var ray = $RayCast2D

func _ready():
	position = position.snapped(Vector2(tile_size, tile_size))
	last_position = position
	target_position = position


func _process(delta):
	
	# MOVEMENT
	if ray.is_colliding():
		position = last_position
		target_position = last_position
	else:
		position += speed * movedir * delta 
		
		if position.distance_to(last_position) >= tile_size - speed * delta:
			position = target_position
	
	# IDLE
	if position == target_position:
		get_movedir()
		last_position = position
		target_position += movedir * tile_size


func get_movedir():
	var Left = Input.is_action_pressed("ui_left")
	var Right = Input.is_action_pressed("ui_right")
	var Up = Input.is_action_pressed("ui_up")
	var Down = Input.is_action_pressed("ui_down")
	
	movedir.x = -int(Left) + int(Right)
	movedir.y = -int(Up) + int(Down)
	
	if movedir.x != 0 && movedir.y != 0:
		movedir = Vector2.ZERO # Vector2.Zero = Vector2(0, 0)
	
	if movedir != Vector2.ZERO:
		ray.cast_to = movedir * tile_size / 2
:bust_in_silhouette: Reply From: myihd

Make an if statement for when you press (ui-right), (ui-left), (ui-up), (ui-down) and create an animation player with all the animations
Example:

if Input.is_action_pressed("ui_left"):
  $animationplayer.play(left)