0 votes

extends Sprite

func ready():

func physicsprocess(delta):
position.x = lerp(position.x, getparent().position.x, 0.5)
position.y = lerp(position.y, get
parent().position.y, +10, 0.5)
var mousepos = getglobalmouseposition()

Godot version i think its version 3.2
in Engine by (16 points)

1 Answer

0 votes

Looks like:

position.y = lerp(position.y, getparent().position.y, +10, 0.5)

should be:

position.y = lerp(position.y, getparent().position.y + 10, 0.5)
by (3,710 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.