0 votes

extends Sprite

func ready():
set
as_toplevel(true)

func physicsprocess(delta):
position.x = lerp(position.x, getparent().position.x, 0.5)
position.y = lerp(position.y, get
parent().position.y, +10, 0.5)
var mousepos = getglobalmouseposition()
lookat(mousepos)

Godot version i think its version 3.2
in Engine by (16 points)

1 Answer

0 votes

Looks like:

position.y = lerp(position.y, getparent().position.y, +10, 0.5)

should be:

position.y = lerp(position.y, getparent().position.y + 10, 0.5)
by (3,389 points)
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