Alright. This tittle is confusing.
I have a tower, at 45 degree angle.
This tower has 8 animations named : N, NE, E, SE, S, SW, W, NW so that it can "aim/shoot" at the target.
The animations are all the same at 1.4s long and at 0.9 the method shoot() is called. (They just have different angles)
Problem is, I don't know how to change the animation from N to NE (enemy moving on it right) to the SAME frame of animation NE. So that the animation doesn't restart and delay shoot.
With animatedSprite i just needed to get the current frame and start from that frame.
But with animationPlayers I'm a little lost.
I rea about track and seek, but it still doesn't connect in my brain.
Any idea ? tutorial ?