Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Huanter | |
Old Version | Published before Godot 3 was released. |
If I understand this right. There are two ways to create animation in Godot and I don’t know which one is preferred. Currently I am building a game with a pixel art style. I used only the node2d AnimatedSprite for my animation. Since my image are separate one by one (e.g idle1.png, idle2.png). And Its easier to add the images on animatedSprite. In the tutorial. Its uses AnimationPlayer, I haven’t used animationplayer yet, and don’t know the use of it since there is animatedsprite.
What is the difference between the two? are there any performance advantage with the other one? and when to use each one of them.
Thanks.