I'm new to GDnative and C++ and am trying to convert one of my C# projects.
I have no idea how to register/export an array of any type in GDnative, and searching online for a solution isn't so easy.
In particular, I'm looking to get an array of PackedScenes into the inspector, and you can do that in C# like so.
I figured out how to register a single PackedScene thanks to this, but getting an array of them doesn't seem very straightforward at all if it's even possible.
Any ideas on how to replicate the behavior I got working in C#?