I've been trying the following for a very long time, with no success :(
I have an image saved in the
C:\Users\My Name\AppData\Roaming\Godot\app_userdata\Calori folder (Calori is the name of my project) which I presume can be accessed by saying
user:// using GDScript.
But after creating a variable called
image_pathwith the path to this image in the
user directory, I get the following error :(
E 0:00:03.975 _load: Resource file not found: user://image.jpg.
<C++ Error> Condition "!file_check->file_exists(p_path)" is true. Returned: RES()
<C++ Source> core/io/resource_loader.cpp:282 @ _load()
<Stack Trace> objects.gd:7 @ _ready()
Any help would be greatly appreciated!