Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | DriNeo | |
Old Version | Published before Godot 3 was released. |
Here is my scene tree.
Spatial
---- StaticBody3D
-------- MeshInstance
-------- CollisionShape
---- StaticBody3D (2)
-------- MeshInstance
-------- CollisionShape
---- HingeJoint
HingeJoint Node A and Node B are the two static bodies.
I tried to rotate the HingeJoint with no result. How this node works please ?