0 votes

My project uses a RigidBody with a sphere and I want to set the max speed, the RigidBody can go.

Godot version v3.3.2
in Engine by (46 points)

1 Answer

0 votes

For that you have to integrate a integrateforces ( PhysicsDirectBodyState state ) function to your RigidBody. Then you have to modify the PhysicsDirectBodyState.linear_velocity to limit the speed. Like so .. (did not test)

var len = min(max_speed, state.linear_velocity.length())
state.linear_velocity = state.linear_velocity.normalize() * len


by (4,084 points)
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