+1 vote

So, I've been wanting to potentially try out making a game I'm working on multiplayer and I've read up on the overall process.

My one question is. If I have 2-3 separate Godot files to replicated server/client interaction. Will that be good enough to at least get a game ready with all the necessary script without having everything in some type of VM or online server?

Godot version 3.3
in Engine by (341 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.