Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Hammer Bro. | |
Old Version | Published before Godot 3 was released. |
My game has a darkness image, which fades to 100% opacity as time progresses.
Fire allows one to still see, by masking out a portion of that parent image.
But if I have a second fire instance, the lighting behaves unexpectedly if they’re both over the darkness image simultaneously.
Is this intended behavior?
If so, how might I go about having the fires behave as expected – each only masking out the area of the darkness image that their personal mask image covers?
Update Since this does not appear to be intended behavior, I’ve opened up a bug report.
Yeah that might be a bug, you should post it as an issue on Github.
avencherus | 2017-01-09 12:40
if you check the “lights as masks” demo, these are just normal lights.
Maybe there is a (buggy) reason for that, check on github if there is an issue on that or open one.
eons | 2017-01-09 13:36