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Asked By | EnrikeChurin |
I’m creating a retro console with Godot, and I want to have a open with functionality. Specifically to drop a file onto executable in file manager, or right click a file, open with “retro console” or something.
Thanks
This is not a question, especially “or something” part.
sash-rc | 2021-08-27 19:59
That is a question!
how would open with functionality look
EnrikeChurin | 2021-08-27 20:52
I wrote “or something” cos there was no picture or other clear description. It could be implemented differently, but the idea is the same.
EnrikeChurin | 2021-08-27 20:53
Well, then the question does not relates to a Godot, and it’s very platform-dependent.
Google, how to handle file-associations in OS’ shell where you want to deploy your application.
sash-rc | 2021-08-27 22:05
Well…
I thought that Godot might have this functionality built-in.
For me working with Godot doesn’t mean doing anything such low-level, it isn’t made for that. Recompiling the engine is not an option, I can only use gdscript and whatever Godot has to offer.
EnrikeChurin | 2021-08-27 22:08
It very much relates to Godot, if not I would have put this question here. Difference working with native tooling and Godot is that I don’t have to do what you said I need to do. Rather it’s just there.
EnrikeChurin | 2021-08-27 22:10
You’re opening file (your made-in-Godot executable) from the file manager (not your executable).
It’s a question about file manager, not Godot.
sash-rc | 2021-08-27 22:27