0 votes

Im trying to connect the final animation of my boss, i have done it all with animationplayer and animationTree with statemachine. The thing is the final animation can end whenever the player defeats it, so when i use the position property of the animatedsprite, it teleports it, it doesnt smoothly goes where i want.

Godot version 3.2.3
in Engine by (12 points)
retagged by

1 Answer

0 votes

In AnimationTree's StateMachine, click the transition (line with an arrow) between two AnimationNode, change the switch_mode to Sync.

by (321 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.