0 votes

Im trying to connect the final animation of my boss, i have done it all with animationplayer and animationTree with statemachine. The thing is the final animation can end whenever the player defeats it, so when i use the position property of the animatedsprite, it teleports it, it doesnt smoothly goes where i want.

Godot version 3.2.3
in Engine by (12 points)
retagged by

1 Answer

0 votes

In AnimationTree's StateMachine, click the transition (line with an arrow) between two AnimationNode, change the switch_mode to Sync.

by (296 points)
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