Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | del | |
Old Version | Published before Godot 3 was released. |
Hi,
sometimes i get ugly 3d mesh fragments after the 3d scene import in godot in the animations.
Does anybody know why this is, how i could prevent that or how to fix it?
I made this model in blender with armature and key shape animations. Without the key shapes it worked fine, but I’ve got these fragments before (on other models) just with bone animation.
I used the better collada exporter in blender.
Did you check the “Triangulate” option in the Better Collada exporter?
Calinou | 2016-03-09 21:31
Yes, I did that.
del | 2016-03-11 01:39