Ugly mesh fragments after 3D import

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:bust_in_silhouette: Asked By del
:warning: Old Version Published before Godot 3 was released.

Hi,
sometimes i get ugly 3d mesh fragments after the 3d scene import in godot in the animations.
3dfragments
Does anybody know why this is, how i could prevent that or how to fix it?
I made this model in blender with armature and key shape animations. Without the key shapes it worked fine, but I’ve got these fragments before (on other models) just with bone animation.
I used the better collada exporter in blender.

Did you check the “Triangulate” option in the Better Collada exporter?

Calinou | 2016-03-09 21:31

Yes, I did that.

del | 2016-03-11 01:39

:bust_in_silhouette: Reply From: Bishop

uncheck triangulate option and export again…maybe this will help,Godot converts to tris himself, I never check this when exporting
also, always before the export -Remove Doubles and Recalculate Normals-Outside…just to be sure.

Yeah! It works without triangulate checked. Thank you so much! Awesome!

del | 2016-03-12 20:29

:bust_in_silhouette: Reply From: KRL

Try exporting with standard collada exporter in blender

Thank you, but Bishop’s answer already solved my problem and the standard collada exporter doesn’t export actions, as far as i know.

del | 2016-03-13 16:36