0 votes

Hello. I need help with export game with mono/c#. I create simple project with one c# source code file. When I run in editor it works fine. But when I start exported app it crashes.

I'm using Macbook air with installed Godot-mono 3.3.3, mono 6, .Net Core 3.1

All files here https://cloud.mail.ru/public/TTyj/fB58KN3fq

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Godot version 3.3.3
in Engine by (12 points)
edited by

Can you try with the non-mono version of godot? I don't know how mono support is on mac, maybe you have to install newer libraries? What exactly is that error message saying?

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