rigidbody2d going trough collisions

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:bust_in_silhouette: Asked By federal

im making a simple air hokey game but rakets isnt a circle is a box
my puck is a rigidbody2d
It goes through walls when I push Puck aside
pleasseee helpp
I’ve been dealing with this problem for 2 days.

Need more detail. Like what node you use as the wall and how you move the puck. This tab may help you:
https://forum.godotengine.org/46079/how-to-move-rigidbody2d-by-an-input

dethland | 2021-08-22 11:45

luckily you told us that the racket is a box, it was essential to understand your problem

Andrea | 2021-08-24 17:50

i think it’s a bug of the godot engine i also have that issue, specially with kinematicbody2ds and rigidbody2ds interacting

MaybeAnonymous | 2021-08-27 20:23

:bust_in_silhouette: Reply From: Andrea

I suppose this video will explain how to set up the nodes
I can only suppose, since you gave zero information on the issue a part from crying help